• 17/11/2022
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Reading "Fist of the North Star" in the "wilderness at the end of the century" may have a "VR manga"

XR Manga North Star Fist screen.The unique world view is reproduced by VR

“世紀末の荒野”で「北斗の拳」を読む 「VR漫画」が持つ可能性

 The metaberth market is exciting, with major IT companies, led by META (formerly Facebook).In a virtual space, people communicate with people and develop business has begun to be seen.Meanwhile, "VR manga" that appeared in a virtual space to read electronic comics.In a VR space, you can turn pages like a real book or change the place to read instantly.Does VR manga change reading experience?I explored the possibility.[Related image] The screen that reads manga in VR.The electronic publishing market is expanding on the backdrop of the demand for nesting of corona that can be adjusted not only in the size and distance of the book, but also in the opening angle.According to the Institute of Publishing, the occupancy rate of electronic publishing in the entire publishing market in 2021 (January to December) is 27..It is 8 % and 30 %.Above all, the market size of electronic comics is 20 year -on -year..3 % increase to 411.4 billion yen. Comic is already in a state where almost 90 % of electronic publishing is occupying. Reading manga on smartphones and tablets has completely penetrated as one of the reading styles, but in the fall of 2001, a new way of enjoying electronic comics is the VR manga that reads electronic comics in virtual space. "Komi Navi VR" released by the e -book agent media du in October 2001 is an application that allows you to enjoy content handled by the company's electronic bookstore "Komi Navi" in the VR space. If you install it and wear a VR goggles in an app dedicated to "Meta Quest (former Oculus Quest)" or "2", the selected manga book will emerge in the virtual space. When you spread the comics that appear in front of you, both pages become slightly arched and have a realistic presence like a real book. The position, direction, and size of the comic can be adjusted freely, so you can expand one page to the size of a newspaper, or rotate the book and lie down. The first thing that surprised me when I actually used it was to turn the page. The front and rear pages can be displayed by defeating the controller stick to the left and right, but at that time, the page with a picture like a real paper is flipped. Even if you operate more than a dozen pages at once, you can see what kind of picture is drawn. "Masataka Kinoshita, a senior product designer in charge of the development in charge of the development, said," By loading the front and rear pages in memory first, I designed the pages at high speed while displaying the picture. Part of the patent technology developed to provide the same experience as the actual book. " The unique features of VR can freely change the background. More than a dozen types of backgrounds such as "beach resort", "forest", "school building", and "space" are also prepared, and the environmental sounds that match them are regenerated. Reading manga books in a highly immersive VR environment was a unique experience. Special backgrounds will be prepared for events and seasons, such as New Year and Valentine's Day. Komi Navi VR, where you can experience reading manga books in a virtual space, but in fact, there are not particularly new viewers that can read books in VR space. "Apps that display PDFs for personal scanned books in VR have existed since 2015-16, but in cooperation with electronic bookstore platforms, you can choose and read your favorite commercial titles. This is the world's first VR e -book app. (Mr. Kinoshita) Komi Navi VR is a mechanism that reads the same "EPUB data" from the electronic bookstore and displays it in VR. Therefore, it is a great advantage that not only needs to convert content data for VR, but can also be enjoyed by VR without a new manga book that users have already purchased. Mediadu announced the development of VR e -book viewers on October 15, 2010, immediately after the release of "Meta Quest2" (the product name at that time, Oculus Quest 2) was released. Later, the VR market expanded further as major domestic companies have actively invested in investment. In October 2001, a major incident occurred in which the US Facebook changed its name to META and started investing a lot in the VR and meta spring business. "I have heard in some stories that Meta Quest 2 has been shipped around 8 million to 10 million units worldwide. The VR horror game" Resident Evil 4 "for Meta Quest 2 is also sold. "(Kinoshita). Media Dou, which had been listening to the timing of VR in Japan for several years, released Komi Navi VR in the fall of 2001 with an eye on the expansion of the market in the future. It took about a year from the app development of the app to release, but the engine development of the VR viewer was not particularly technical. More time, we took more time to make adjustments with publishers who sell content at the Komi Navi at an electronic bookstore. Mr. Atsushi Mizoguchi, director of the IP Marketing Planning Office, CBDO CBDO (CHIEF BUSINESS Development Officer) IP Marketing Planning Office, "I explain the unprecedented services of reading manga in VR space, explaining unprecedented services to content holders such as publishers. It took a long time to get. The VR is not yet common for the signs of the spread period. It is very similar to the dawn (Reimei) atmosphere when e -books appeared in the world for the first time. " About 80 % of the content of about 100,000 points of Komi Navi corresponds to VR display. The company will continue to explain to the content holder.

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