• 13/08/2022
  • homesmartjp
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"Shin Chronicle" will be distributed on March 23!The latest version review that makes it easier to play in all aspects by great improvement from the CBT version

 We will deliver a pre -review of Sega's new RPG "Shin Chronicle (Synchro)" for Sega's new work, which was decided on March 23.

 This time, Muskd Imachi, a member of the Dengeki Army Army, delivered the impression of playing the latest version Rom under development.I have summarized the improvements from the closed beta test (CBT) held from October 14 to 21, making it easier to play.

Update to draw in by story

 The first thing I thought was the renewal of the story production was to change the text font.Even in the CBT version, I wasn't really worried about it, but I felt that the latest version fonts seem to be more RPG or the taste of the Synchro story.

 In addition, additional / changes of voices and productions.It seems that some people wanted to make the full voice full voice, but is it actually difficult in terms of tempo and cost?I thought.

 In this update, it was confirmed that voices in important scenes in the story were added, and the standing pictures have changed.

 The production of "Chronicle", an important item of this work, has also been changed.It is a lot of words to the chronicle that appears frequently, but it has been considerably speeded up.

 It was certain that a solid production would look better, but changed to a production that emphasized the tempo.This may be a place where the taste is divided, but it is a scene you often see when playing this work, so it seems that you chose the tempo -up.

Battle is smarter and easier to use Auto battle

 Regarding the battle, the judgment of the dash tack that touched the enemy before the battle started was strengthened, making it easier to hit.It is an action to take a first strike in the battle, but in the CBT version, the sense of distance often failed, so I think this is a good change.

 For auto battles, the behavior pattern was adjusted so that you could play auto without stress.In some of the selected action settings, "Aiming for enemies with fast action" has been added, so it will be destroyed so that the enemy does not turn the attack turn.

 The manual is not only the same, but also "1.5x speed "is added.In addition, you can skip overdrive productions, so you can play boss battles at a good tempo.If the party level is not significantly appropriate, it was possible to go around quickly with auto and concentrate on collecting weapons.

『シン・クロニクル』3月23日配信決定! CBT版から大幅改善であらゆる面で遊びやすくなった最新版レビュー

Auto skip is enhanced in dungeon search

 In search of dungeons, auto was easier to use.If you find an item that has fallen during the auto, you can temporarily move the manual to recover items by temporarily input.It is quite convenient because you can explore how to move the auto and manual without switching with a button.

 It is also a convenient point that the enemy's position is displayed on the minimap.Furthermore, the display of the result screen after the search has been adjusted, making it a good tempo play feeling.

 In addition, the number of skip tickets distributed, which was popular, has been increased, so even users who have limited time to play can enjoy this work.

Easy to play with the UI evolution of reinforcement and development

 The user interface has also been updated for strengthening and training elements such as weapons collection, which is one of the charms of this work.It was easier to use.

 The buttons that collect the limit of weapons are easy to understand, and enhancements that can only be done one stage at a time will be possible multiple consecutive times.Since the specified number of times can be enhanced until the item is gone, there is no toughness to press the decision button.

 In the CBT version, the amount of ore and spirit butterfly, which was a little difficult to obtain, has also increased, so the lack of materials is likely to be resolved.

 The unsatisfactory weapon ownership frame is increasing properly, and the play of this work, which is attractive for hack and slash, has been improved.I would like to examine the weapons that I have obtained carefully and raise them into gem.

Online events have made significant corrections

 The event held in the CBT was not possible because it was out of the implementation period in the new version, but the following adjustments will be performed.

 Perhaps the most common opinion was gathered about this online event.To be honest, there were many people who did not know what to play and how to play in CBT, and they ended up when they noticed.

 The official service is adjusted so that many users are more likely to participate and get rewards.In addition, it seems that the power adjustment and the number of uses are set for "mercury shells", which were powerful items.

Summary: A good start seems to be out!

 When I played the latest version, the tempo of the gameplay was improved in many parts.

 The CBT version was the first play, so I wanted to enjoy it slowly, but when I played repeated dungeons, I thought, "I want to fly here ..."

 I think that it was a good feeling that it was difficult to feel stressed even after repeatedly played, such as skip buttons and production speeds up.

 Probably after the start of the official service, it is expected that more detailed parts will be improved and dissatisfied, but I hope that such things will be updated.

 Above all, I think it was very good that many test users made various adjustments before the official service.Not only the desire to play the latest games, but also players who want a better game to gather.

 Even if you like stories and characters, it is a waste to stop because the game system and user interface do not match, so it can be said that it is the best start for "Synchro" to enhance the quality of those parts as much as possible.Yes!

* The article is in the latest version play under development, and may be changed during the official service in.