• 23/10/2022
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Introduction to RTS starting from the multi -legged tank RTS "Iron Harvest" (beginner strategy).The writer who built a number of corpses has overcome it before he enjoyed the "omnipotence"

The beginning of things is a matter of failure.New workplaces, schools, sports and hobbies are rarely good from the beginning.I guess everyone has such an experience.The same goes for games.Contrary to the expectation of encountering a new genre, he curses his talent.I like FPS and now I can play enough to advise beginners.But the encounter with the FPS was miserable, and at first the offline story mode did not remain.Even in the match, 30 deaths per kill, I don't know how many times I thrown a controller.Nevertheless, he was persistent and gained knowledge and skills little by little, and when he noticed he was in the swamp of the FPS genre.  

 However, this story is not about FPS.In this article, the RTS introductory book, which was born from the encounter between RTS and the writer through the Iron Harvest, and the defeat and failure.Readers who are the first to touch RTS should be an index before reaching the RTS swamp over the writer.

 What is RTS in the first place?

RTS is an abbreviation for real -time strategy.Roughly, in real time, you give instructions to units and characters in the field, and you will aim for clearing, such as defeating and controlling enemies while setting up a strategy.The characteristic is that it mainly controls multiple units and characters, and that the game progresses by giving instructions instead of operating the actual action.  

 What is "Iron Harvest"?

The RTS "Iron Harvest" introduced this time is a diesel punk RTS developed by King Art Games, a German base.In Japan, DMM Games sells "Iron Harvest Complete Edition", which includes DLCs.PlayStation 5/Xbox Series X | S version (package version is only PlayStation 5) has been released today on October 28.

The stage of this work is fictitious Europe immediately after the end of World War I, where diesel technology developed.Traditional life and diesel technology are woven by residents' dug up the giant walking robot "Mech" that has been abandoned at the same time as the war gathering.In the campaign, wars that occur in Europe and fictional countries are drawn, and the story progresses in conversations and cut scenes in the stage.You can also see the heat as a war and the love of family, which is one of the motivation.  

 This work is based on the worldview "1920+" built by the artist Yakubo Rosal Ski, who worked on the board game "Size -the role of the scythe".On the road screen and title screens, you can see beautiful artwork that represents the harmony of the old people who have been handed down and the opposite of Mech.Also, the unit and stage handled in game plays look like miniature when you try to reach the camera.This is also interesting, and it feels like it's fun just to look at miniature models in museums.

 At the beginning

The writer who touched RTS for almost the first time was broken for a few hours since he started the game.It is often seen that trophy and performance systems have a decrease in the acquisition rate from the beginning to several chapters, but this may be because they are frustrated in such situations.But I want you to be out.If you get over here, it will be easier as a game content, and you can enjoy the "comfort as planned" by RTS.And to know the essence, I want you to play the difficulty in normal.I want you to try the stage that you could not imagine how to win and try it.In addition, you can feel safe because you can change the difficulty at any time during battle.  

 The stage in each mission of this work is one stage consisting of an area invaded by the enemy.And those goals usually reach a certain point and fight the powerful battle to wait there.You can capture the enemy area one by one, and reach the goal to proceed with the story.

多脚戦車RTS『アイアンハーベスト』から始めるRTS入門(初級攻略編)。数多の屍を築いた筆者が、「全能感」を味わうまでに乗り越えたこと

If you look at the game screen somehow, you will be overwhelmed by the amount of information and the number of units you handle.I was the reason I was shunning the RTS genre.Moreover, Iron Harvest is a classic and easy -to -understand category among RTS.But I want you to be relieved, you don't have to grasp all of them (well, there are some scenes).Holding some points and how to enjoy it is a shortcut to victory.

 I don't know where to start

The first thing I stumbled was, "I don't know where to start."Most missions have main and sub goals.If you achieve the main goal, the level (stage) is cleared, but the main goal is often far from the starting point.If you are thrown out at the starting point and just look at the main goals, you will not know what to do like the author.In many cases, the sub goals are often signs to clear, so it is good to aim for it first.It is important to be able to find the path to clearing.  

 So what should we do?Specifically, on the premise of the overall goals, they repeat small -scale battles to invade their army, or build their own base for reinforcements.To do so, it is necessary to understand the area dominated by the army and the enemy army, and to control the area according to it.The basics of the game are to look at the map and take the place where the enemy is likely to be, and where you can get it in order for clearing, and to expand your base accordingly.

However, the risk of small -scale battles is always attached.It may be a good idea to hit the enemy's base on the map from nearby.Basically, it is better to avoid defeating enemies that you do not need to clear and reducing this force unnecessarily.Depending on the mission, resources may be limited, so it will be easier to capture if you want to march in fuel efficiency as much as possible.Resources include not only friendly units, but also resources such as metal and crude oil.These can be obtained by controlling the iron mining on the map, or picking up the falls on the map.In the early stages of the stage, there are many shortages, so be sure to pick it up if there is no risk.

 I don't know how to fight

In the fight against the enemy, there were many situations where the HP loses or loses for some reason, and in the early stages I struggled.The units that players manipulate in this work vary depending on the mission, but the basics are infantry and Mec.Some classes are set for infantry, and what can be created depending on the class.For example, a rifle man will literally attack the enemy with a rifle.If you are an engineer, you can defend your army not only with the repair (recovery) of the base and Mec, but also with sandbags and iron.In addition, there are also classes that are specialized in the recovery of soldiers and attacks against enemy Mech, and those high -level classes.

In addition to those given from the beginning, this class can be increased (manufactured) in barracks and commands.It is also possible to change the class by taking items that are falling in the map.Every class is important as a unit, but engineers are particularly important.Engineers can create facilities that can increase soldiers, so it can be said that everything starts from engineers.  

 It is important to have a good balance of various units to secure the most important engineers and respond to various situations. We dare to use extremely many attack -type units such as riflemen, and you can confuse the enemy blindly, but it is recommended that you are cotenpan and return to the start. do not do. When I confessed, I practiced several times to clear it by pushing it, but it was often designed to be unable to do so. Let's carefully take the base and enjoy the fun of gradually expanding your army. In addition, the diesel weapon "Mech" that appears in this work is an excellent and reliable entity that is the key to the attack. It is important to use Mec as a leader and to support infantry, so if you can get MEC, you have the option of not fighting with infantry in the first place.

 I lose in the battle between the units

There were many situations where enemy allies were fighting with similar infantry, but for some reason they lost. In such a case, reviewing the shields and around them often makes it easier. First of all, it is important not only to place a unit in a place where the shield is located, but also to avoid the direction of the enemy or the direction of the opposite. Depending on the map, it is difficult, but the tactics that go around are effective. When you turn around, the enemy tries to move to an advantageous position or change direction. With such detailed advantage, let's set a battle. It is also possible to beat the enemy directly. If this is rushed in and attacked, the enemy stops shooting and beats it back, or changes the position to take a time. It is an image that confuses the other person. I would like to use it positively when the enemy and their own unit are incompatible. Such a detailed area control that occurs in units -based battles is one of the pleasures of RTS.  

 I can't withstand Wave

Up to this point, we have talked about how to proceed with the stage and the battle between infantry, but in the latter half of the stage and the story of the story, there is a phase that destroys enemies approaching in WAVE format and endures for a certain period of time.When I first experienced this WAVE method, the defense network was broken and was wiped out in an instant to doubt the bug.However, after several mistakes, they gradually became able to endure.The preparation to endure this WAVE and the moment when you can create the development you envisioned in preparation is the most fun time playing this work.  

 First, before the Wave, there is a preparation time to welcome the enemy.During this time, the unit is placed, and the engineer is built as an engineer.The important thing here is the "front line" consciousness.

I often use the word "line" in FPS."Let's fight on this line" or "Let's break this line".This is the front line in this work, which is a large space where you can see the entire unit.RTS is a magnificent digital team game.It is really fun to determine the border of the team as the front line, assume that the team is taken, and to take measures.

For example, the forefront is determined first.A large mec is placed there, and behind it is a rifleman who supports Mech.If the HP of the Mech is greatly cut, let Mec temporarily be retreated behind the riflman.In other words, lower the front.Then, the engineer who waited behind it was repaired and puts it in front of the infantry again.In other words, raise the front again.Here, it means that you will bargain by looking at the rifleman's physical strength.The goal is to protect the "absolute defense", which is finally the place where the army should protect the most.The better the forefront, the easier it will be.There are many lines that say "absolute defense line, breakthrough!"

If you are actually playing, there is almost nothing that can be completed as ideally.For some reason, there are infantry that has broken through, the forefront of enemies exceeding the assumptions will disappear in an instant, and in the first place, it is almost impossible to move your unit properly due to the momentum of the enemy.There will be many.However, it is the most fun time when you are continually taking measures against it, or when you do what you want.  

 What is the fun of the RTS genre?

The capture of this work should be easier just by being aware of the three things, "Area control", "understanding of roles", and "the consciousness of the front line".This work does not require a direct shooting sense or action, but the game is completed simply by moving the unit.One of the pleasures of RTS is how to create "what you want" is exceptional, and the exhilaration and comfort of knowing it for the first time are exceptional.An almighty feeling as a ruler in the area control.Move the unit smoothly as expected, form a base, and feel exhilarating when it is decided.I didn't know that the genre of RTS, which I thought was honest, had such fun.

"Iron Harvest" is a war with a unique worldview using diesel technology, led by Mec, and a heat drawn in the cut scene, in addition to the basic RTS elements that move the unit and build a base.There were many motivation to overcome the distress that touches new genres, such as warm graphics with attachment.I feel that it is the right title to know the pleasant exaltation, sense of accomplishment, and the fun of RTS born in the process of understanding the game.

"Iron Harvest Complete Edition" is currently on sale with PS5/Xbox Series X | S version.The PC version is also being distributed as "IRON HARVEST" from Prime Matter.

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