• 07/03/2023
  • homesmartjp
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The VR metaverse is infinite, the AR metaverse is unique. Meeting between Adobe AR chief and XR artist

Metaverse has been attracting attention in recent years. If we think of the Metaverse as "a global network of all forms of information constructed on a 3D virtual world," the information network technology that makes up the Metaverse will be able to visually and experientially interact with the physical environment surrounding us in the future. It seems to be reconciling. [See all images] The VR metaverse is infinite, and the AR metaverse is unique. An encounter between Adobe's AR manager and an XR artist Just as a single building is made up of a large number of materials and infrastructure, the Metaverse is also made up of a large number of information technologies, scripts, and 3D/2D models. As XR continues to be researched and developed and implemented in society, we asked Mr. Stefano Collazza, who provides Adobe Aero and Mixamo as creative tools, various things from the standpoint of an artist/platformer. I was. (Written by God Scorpion) *Adobe Aero: A free app that allows you to create AR content without coding. *Mixamo: A service that allows you to animate 3D characters. Founded by Collazza and acquired by Adobe in 2015, Gospi: Nice to meet you. Thank you for your time today. I actually used Aero to display my work and experience AR, and it's a really easy-to-use tool. In particular, it was a very good experience to be able to check production smoothly even on the iPad version. I felt that Aero is focusing on the fact that "making and seeing are directly connected". Collatza: Yes. At Adobe, we believe that the iPad and other tablets are the best platform, the best hardware, to express your creativity. Gospi: Do you have any plans to support other devices such as Android in the future? Collatza: So far, we can "see" Aero on Android devices, but we can't fully experience it yet. There is no support for AR creation on Android devices. However, we are planning to do so in the future. The reason we decided to support the iOS and iPad platforms first is because the environment here is less fragmented. There are various types of Android, and the situation is a little complicated. On the desktop side, you can create works in a Windows/Mac environment, so you can test it on a mobile/tablet and release it, so I hope you can use it that way. increase.

VR metaverse is infinite, AR The Metaverse is Unique: Adobe's AR Head meets XR Artist

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